svgdom is an SVG Full 1.1 processing library, which allows you to parse, manipulate, generate and write an SVG content.
Note: the library itself is pretty stable, but API is constantly changing.
svgdom is designed to simplify generic SVG processing and manipulations. Unfortunately, an SVG is very complex format (PDF spec is 826 pages long), with lots of features and implementing all of them will lead to an enormous library.
That's why svgdom supports only a static subset of an SVG. No scripts, external resources and complex CSS styling. Parser will convert as much as possible data to a simple doc->elements->attributes structure.
For example, the fill
parameter of an element can be set: as an element's attribute,
as part of a style
attribute, inside a style
element as CSS2, inside an ENTITY
,
using a JS code and probably with lots of other methods.
Not to mention, that the fill
attribute supports 4 different types of data.
With svgdom
you can just use node.has_attribute(AttributeId::Fill)
and don't worry where this
attribute was defined in the original file.
Same goes for transforms, paths and other SVG types.
The main downside of this approach is that you can't save an original formatting and some data.
See the preprocessor doc for details.
Node
's doc for details.xml:space
.Node
. There are no separated ElementNode
, TextNode
, etc.
You still have all the data, but not in the specific struct's.
You can check the node type via Node::node_type()
.Dependency: Rust >= 1.18
Add this to your Cargo.toml
:
toml
[dependencies]
svgdom = "0.14"
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Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.