A really un-opinionated library for reading SVG paths. So un-opinionated, in fact, that you're just returned lists of points and whether the path is closed or not. If the path is closed, just assume there's a line between the last point and the first point.
First of all, extract the path string from the d
tag. I dunno, use regex or something, it's a free world. Next, feed it into the parser:
rust
let paths = svg_path_parser::parse(&path).collect::<Vec<(bool, Vec<(f64, f64)>)>>();
The bool
indicates whether the path is closed and the Vec
is a vector of all the points. Treat it as a continuous connect the dots thing.
By default, curves are rendered as 64 different line segments spaced at equal angles from each other. In order to change this, use:
rust
let resolution = 32;
let paths = svg_path_parser::parse_with_resolution(&path, resolution).collect::<Vec<(bool, Vec<(f64, f64)>)>>();
I get that a list of points is not very helpful.
```rust struct Line { start: (f64, f64), end: (f64, f64), } impl Line { pub fn new(start:(f64, f64), end:(f64, f64)) -> Self { Self { start, end, } } }
fn to_lines((close, path):(bool, Vec<(f64, f64)>)) -> Vec
if close && lines.len() > 0 {
let &end = lines[lines.len() - 1];
let &start = lines[0]
if start.start != end.end {
lines.push(Line::new(end.end, start.start));
}
}
lines
} ```