This crate export a macro [Struct] to instantiate a struct with others which have common fields, the usage is similar to struct update syntax, but allow to different types and must provide field names.

Usage

usage let a = Struct! { StructA, field: value, ... [field2, field3, ...]: other, ... }; which expand to: usage let a = StructA { field: value, ... field2: other.field2, field3: other.field3, ... };

Example

``` rust struct A { f1: i32, f2: &'static str, f3: i64, f4: &'static str, f5: u64, } struct B { f3: i64, f4: &'static str, } struct C { f5: u64, }

let b = B { f3: 5, f4: "tt" }; let c = C { f5: 7 };

use structupdate::Struct; let a = Struct! {A, f1: 3 + 5, f2: "sss", [f3, f4]: ..b, [f5]: ..c, }; asserteq!(a.f1, 8); asserteq!(a.f2, "sss"); asserteq!(a.f3, b.f3); asserteq!(a.f4, b.f4); asserteq!(a.f5, c.f5); ```

Workaroud for macro path

Pitifully, in macro context we cannot use path(::) to instantiate a struct, the workaround is converting a path to an ident.

Usage

The as _Struct is optional, _Struct is the default name. usage let a = Struct! { a_crate::a_mod::StructA as _Struct, field: value, ... [field2, field3, ...]: other, ... }; which expand to: usage let a = { use a_crate::a_mod::StructA as _Struct; _Struct { field: value, ... field2: other.field2, field3: other.field3, ... } };