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stpl

stpl - Super template library for Rust

stpl is a plain-Rust-only template library with some neat properties and features.

Main idea

In stpl there are no magic macros or DSLs, and no clunky text-files with weird syntax. Everything is just normal, easy to understand Rust code.

Let's take a look at a real-life example from the pilot project: an HTML base-skeleton template for a Bootstrap-based UI.

rust,no_run pub fn base<C: Render + 'static>(data: &Data, content: C) -> impl Render { ( doctype("html"), html(( head(( meta.charset("utf-8"), meta.name("viewport").content("width=device-width, initial-scale=1, shrink-to-fit=no"), meta.name("description").content(""), meta.name("author").content("Dawid Ciężarkiewicz"), title(data.title.clone()), ( link.rel("icon").href("/static/favicon.ico"), link.rel("stylesheet").href("/static/theme/flatly/bootstrap.min.css"), link.rel("stylesheet").href("/static/theme/starter-template.css"), ) )), body(( navbar(data), main .id("main") .role("main") .class("container mb-5")( content, ), ( script.src("https://code.jquery.com/jquery-3.2.1.min.js").crossorigin("anonymous"), script.src("https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.12.3/umd/popper.min.js") .integrity("sha384-vFJXuSJphROIrBnz7yo7oB41mKfc8JzQZiCq4NCceLEaO4IHwicKwpJf9c9IpFgh") .crossorigin("anonymous"), script.src("https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0-beta.2/js/bootstrap.min.js") .integrity("sha384-alpBpkh1PFOepccYVYDB4do5UnbKysX5WZXm3XxPqe5iKTfUKjNkCk9SaVuEZflJ") .crossorigin("anonymous"), script.type_("text/javascript")( raw(include_str!("white-icon.js")) ), ) )) )) ) }

It is just a function. There is no magic, no macros, no textfiles involved. The whole template was formatted with rustfmt just like a normal Rust code.

The function accepts arguments:

The function returns Render value that can be rendered as a string or bytes, or composed with other templates. The value is basically a one big tuple nesting many other Render values. Render is implemented for many standard types, can be implemented for new types or can be generated using functions/closures.

Users are free to use any Rust language primitives to generate their templates and structure relationship between them in any way that suits them.

Dynamic rendering

While stpl generates Rust code and does not invole "runtime parsing", it supports doing the actual rendering in a separate process, thus hot-swapping the templates at runtime. This is very useful for speeding up development.

The basic mechanism is:

In the child process:

In this scheme the binary for parent and child processes can be the same (see render_dynamic_self) or different (see `render_dynamic).

Using the same binary is more convenient. Using separate binaries requires structuring the project in a certain way, but can greatly improve iteration time.

The following is an exerpt from Cargo.toml to support dynamic rendering in a separate binary:

```norust

[[bin]] name = "template" path = "src/main_template.rs"

[[bin]] name = "webapp" path = "src/main.rs" ```

These two programs share many modules (eg. templates and data structures), but main_template does not have to include any heavy-duty libraries like rocket, diesel and similar, thus compiles much faster.

In our tests it takes 11.4 secs to build the main webapp in debug mode, while recompiling all templates is much faster:

rust $ cargo build --bin template Compiling webapp v0.1.0 (file:///home/dpc/lab/rust/webapp/web) Finished dev [unoptimized + debuginfo] target(s) in 1.04 secs

Pros

Cons

Where to start

You are most probably interested in reading html module documentation

Help

Please see ./playground subdirectory for example usage.

License

stpl is licensed under: MPL-2.0/MIT/Apache-2.0