Stele

Stele is a Single Writer, Many Reader append-only concurrent data structure with opt-in support for no_std and the Allocator API

How does it work?

Stele is, in essence, an array of exponentially larger arrays, where the nth element of the outer array holds 2n elements. This is accomplished by taking a given index and splitting it in to two indices:

The tradeoff is memory usage, as the data structure has to hold an array of 32 pointers. For example, on a 64 bit system, the outer array holds 32 8-byte pointers, using 256 bytes of memory, even without any allocation.

How do I use it?

```rust use std::thread; use stele::{Stele, ReadHandle, WriteHandle};

fn example() { //Writers are only Send and not Sync to ensure memory safety and avoid races let (writer, reader1) = Stele::new(); //Read handles are clone let reader2 = reader1.clone(); //If you don't have any read handles left, you can create a new one from the write handle. let reader3 = writer.newreadhandle(); assert!(writer.isempty()); writer.push(42); asserteq!(writer.len(), 1); let t1 = thread::spawn(move || { // For most types, reads can only return references asserteq!(reader1.read(1), &42) }); let t2 = thread::spawn(move || { //Readers also support indexing asserteq!(reader2[1], 42) }); let t3 = thread::spawn(move || { //Supports fallible indexing via try_read assert!(reader3.tryread(2).isnone()) }); //Copy types can be copied out using get let copied = writer.get(1); assert_eq!(copied, 42); } ```

Minimum Supported Rust Version (MSRV)