sprongen

Spritesheet
RON
Generator

Description

Generates RON spritesheet config files for your spritesheet PNG images.
The spritesheet configs are generated in the format used by the amethyst engine.
Generated RON files are placed next to the corresponding PNG image file. (TODO: make this configurable)

Installation

From [crates.io]

cargo install sprongen

From source

Clone this repo ... git clone https://github.com/Noah2610/sprongen Install with cargo ... cargo install --path sprongen/ --force

Usage

sprongen --help

``` sprongen 0.0.1 Generate RON files for the given spritesheet PNG images

USAGE: sprongen [FLAGS] [OPTIONS] ...

FLAGS: -h, --help Prints help information

-p, --pretty
        Pretty format the generated RON files.

        Without this, generated RON files will have no new-lines/spacing.
-V, --version
        Prints version information

-v, --verbose
        Enable verbose logging.

        Prints information about used options, what PNG files are read, and what RON files are being generated. Is
        printed to stderr.

OPTIONS: -s, --tile-size Use the given tile size.

        <tile-size> format is `<width>x<height>`, where <width> and <height> are positive integers. [default: 32x32]

ARGS: ... ```

Examples

Let's say we have a directory spritesheets/ in which we have a bunch of
PNG spritesheet images, for which we want to create RON config files.
Our file structure may look something like this ... spritesheets/ ├── player.png └── tiles.png

Some meta details about our example spritesheets: - player.png
Sprites in this image all have the size 32x64 pixels. - tiles.png
Sprites/tiles in this image all have the size 16x16 pixels.

Now, we want to generate RON config files, which we will use in our amethyst game.
These config files need to define each sprite's position and size in our spritesheets.

To generate the RON files, keeping our details listed above in mind, use sprongen like so ... sprongen -vp --tile-size 32x64 spritesheets/player.png sprongen -vp --tile-size 16x16 spritesheets/tiles.png

Explanation of used command-line options

After this, our new file structure would look something like this ... spritesheets/ ├── player.png ├── player.ron ├── tiles.png └── tiles.ron

License

Distributed under the terms of the MIT license.