Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
Contents
- The splashsurf
CLI
- Introduction
- Notes
- Installation
- Usage
- Basic usage
- Sequences of files
- Input file formats
- VTK
- BGEO
- PLY
- XYZ
- Output file formats
- All command line options
- The reconstruct
command
- The convert
subcommand
- License
splashsurf
CLIThe following sections mainly focus on the CLI of splashsurf
. For more information on the library, see the corresponding readme in the splashsurf_lib
subfolder or the splashsurf_lib
crate on crates.io.
This is a basic but high-performance implementation of a marching cubes based surface reconstruction for SPH fluid simulations (e.g performed with SPlisHSPlasH).
The output of this tool is the reconstructed triangle surface mesh of the fluid.
At the moment it does not compute normals or other additional data.
As input, it supports reading particle positions from .vtk
, .bgeo
, .ply
and binary .xyz
files (i.e. files containing a binary dump of a particle position array). In addition, required parameters are the kernel radius and particle radius (to compute the volume of particles) used for the original SPH simulation as well as the surface threshold.
By default, a domain decomposition of the particle set is performed using octree-based subdivision. The implementation first computes the density of each particle using the typical SPH approach with a cubic kernel. This density is then evaluated or mapped onto a sparse grid using spatial hashing in the support radius of each particle. This implies that memory is only allocated in areas where the fluid density is non-zero. This is in contrast to a naive approach where the marching cubes background grid is allocated for the whole domain. The marching cubes reconstruction is performed only in the narrow band of grid cells where the density values cross the surface threshold. Cells completely in the interior of the fluid are skipped. For more details, please refer to the readme of the library. Finally, all surface patches are stitched together by walking the octree back up, resulting in a closed surface.
Due the use of hash maps and multi-threading (if enabled), the output of this implementation is not deterministic. In the future, flags may be added to switch the internal data structures to use binary trees for debugging purposes.
Note that for small numbers of fluid particles (i.e. in the low thousands or less) the multi-threaded implementation may have worse performance due to the task based parallelism and the additional overhead of domain decomposition and stitching. In this case, you can try to disable the domain decomposition. The reconstruction will then use a global approach that is parallelized using thread-local hashmaps. For larger quantities of particles the decomposition approach will be faster however.
As shown below, the tool can handle the output of large simulations. However, it was not tested with a wide range of parameters and may not be totally robust against corner-cases or extreme parameters. If you experience problems, please report them together with your input data.
The command-line tool can be built from this repository but is also available on crates.io.
If you have a Rust toolchain installed you can install splashsurf
with the command
cargo install splashsurf
For example:
splashsurf reconstruct -i data/canyon_13353401_particles.xyz --output-dir=out --particle-radius=0.011 --smoothing-length=2.0 --cube-size=1.5 --surface-threshold=0.6
With these parameters, a scene with 13353401 particles is reconstructed in less than 3 seconds on a Ryzen 9 5950X. The output is a mesh with 6023244 triangles.
[2021-02-09T00:16:11.677571+01:00][splashsurf][INFO] splashsurf v0.6.0 (splashsurf)
[2021-02-09T00:16:11.677595+01:00][splashsurf][INFO] Called with command line: target/release/splashsurf reconstruct -i /home/fabian/programming/canyon_13353401_particles.xyz --output-dir=out --particle-radius=0.011 --smoothing-length=2.0 --cube-size=1.5 --surface-threshold=0.6
[2021-02-09T00:16:11.677609+01:00][splashsurf::reconstruction][INFO] Using single precision (f32) for surface reconstruction.
[2021-02-09T00:16:11.677618+01:00][splashsurf::io][INFO] Reading particle dataset from "/home/fabian/programming/canyon_13353401_particles.xyz"...
[2021-02-09T00:16:11.796790+01:00][splashsurf::io][INFO] Successfully read dataset with 13353401 particle positions.
[2021-02-09T00:16:11.804396+01:00][splashsurf_lib][INFO] Minimal enclosing bounding box of particles was computed as: AxisAlignedBoundingBox { min: [-25.0060978, -5.0146289, -40.0634613], max: [24.4994926, 18.3062096, 39.7757950] }
[2021-02-09T00:16:11.826742+01:00][splashsurf_lib::utils][INFO] Splitting 13353401 particles into 257 chunks (with 52161 particles each) for octree generation
[2021-02-09T00:16:11.826749+01:00][splashsurf_lib::octree::split_criterion][INFO] Building octree with at most 52161 particles per leaf
[2021-02-09T00:16:12.011061+01:00][splashsurf_lib::reconstruction][INFO] Starting computation of particle densities.
[2021-02-09T00:16:12.891286+01:00][splashsurf_lib::reconstruction][INFO] Starting triangulation of surface patches.
[2021-02-09T00:16:14.337897+01:00][splashsurf_lib::reconstruction][INFO] Generation of surface patches is done.
[2021-02-09T00:16:14.337922+01:00][splashsurf_lib::reconstruction][INFO] Global mesh has 6023244 triangles and 3015096 vertices.
[2021-02-09T00:16:14.337929+01:00][splashsurf::reconstruction][INFO] Writing surface mesh to "out/canyon_13353401_particles_surface.vtk"...
[2021-02-09T00:16:14.604527+01:00][splashsurf::reconstruction][INFO] Done.
[2021-02-09T00:16:14.613392+01:00][splashsurf::reconstruction][INFO] Successfully finished processing all inputs.
[2021-02-09T00:16:14.613399+01:00][splashsurf][INFO] Timings:
[2021-02-09T00:16:14.613479+01:00][splashsurf][INFO] surface reconstruction cli: 100.00%, 2935.77ms avg @ 0.34Hz (1 call)
[2021-02-09T00:16:14.613481+01:00][splashsurf][INFO] loading particle positions: 4.06%, 119.17ms avg @ 0.34Hz (1 call)
[2021-02-09T00:16:14.613483+01:00][splashsurf][INFO] compute minimum enclosing aabb: 0.26%, 7.61ms avg @ 0.34Hz (1 call)
[2021-02-09T00:16:14.613484+01:00][splashsurf][INFO] reconstruct_surface_domain_decomposition: 86.30%, 2533.51ms avg @ 0.34Hz (1 call)
[2021-02-09T00:16:14.613485+01:00][splashsurf][INFO] octree subdivide_recursively_margin_par: 7.28%, 184.32ms avg @ 0.39Hz (1 call)
[2021-02-09T00:16:14.613486+01:00][splashsurf][INFO] parallel subdomain particle density computation: 33.43%, 847.00ms avg @ 0.39Hz (1 call)
[2021-02-09T00:16:14.613487+01:00][splashsurf][INFO] visit octree node for density computation: 3116.00%, 23.88ms avg @ 1304.61Hz (1105 calls)
[2021-02-09T00:16:14.613488+01:00][splashsurf][INFO] compute_particle_densities_and_neighbors: 96.55%, 26.35ms avg @ 36.64Hz (967 calls)
[2021-02-09T00:16:14.613489+01:00][splashsurf][INFO] neighborhood_search: 88.00%, 23.19ms avg @ 37.95Hz (967 calls)
[2021-02-09T00:16:14.613490+01:00][splashsurf][INFO] sequential_generate_cell_to_particle_map: 5.92%, 1.37ms avg @ 43.12Hz (967 calls)
[2021-02-09T00:16:14.613491+01:00][splashsurf][INFO] calculate_particle_neighbors_seq: 78.63%, 18.23ms avg @ 43.12Hz (967 calls)
[2021-02-09T00:16:14.613492+01:00][splashsurf][INFO] sequential_compute_particle_densities: 11.99%, 3.16ms avg @ 37.95Hz (967 calls)
[2021-02-09T00:16:14.613493+01:00][splashsurf][INFO] update global density values: 1.38%, 0.38ms avg @ 36.64Hz (967 calls)
[2021-02-09T00:16:14.613494+01:00][splashsurf][INFO] parallel domain decomposed surf. rec. with stitching: 57.10%, 1446.64ms avg @ 0.39Hz (1 call)
[2021-02-09T00:16:14.613495+01:00][splashsurf][INFO] visit octree node (reconstruct or stitch): 2812.08%, 36.81ms avg @ 763.84Hz (1105 calls)
[2021-02-09T00:16:14.613496+01:00][splashsurf][INFO] reconstruct_surface_patch: 96.80%, 50.36ms avg @ 19.22Hz (782 calls)
[2021-02-09T00:16:14.613497+01:00][splashsurf][INFO] sequential_generate_sparse_density_map_subdomain: 89.21%, 44.92ms avg @ 19.86Hz (782 calls)
[2021-02-09T00:16:14.613498+01:00][splashsurf][INFO] triangulate_density_map_append: 10.78%, 5.43ms avg @ 19.86Hz (782 calls)
[2021-02-09T00:16:14.613499+01:00][splashsurf][INFO] interpolate_points_to_cell_data_skip_boundary: 83.44%, 4.53ms avg @ 184.17Hz (782 calls)
[2021-02-09T00:16:14.613500+01:00][splashsurf][INFO] generate_iso_surface_vertices: 99.97%, 4.53ms avg @ 220.72Hz (782 calls)
[2021-02-09T00:16:14.613501+01:00][splashsurf][INFO] relative_to_threshold_postprocessing: 7.18%, 0.39ms avg @ 184.17Hz (782 calls)
[2021-02-09T00:16:14.613502+01:00][splashsurf][INFO] triangulate_with_criterion: 6.73%, 0.37ms avg @ 184.17Hz (782 calls)
[2021-02-09T00:16:14.613503+01:00][splashsurf][INFO] stitch_surface_patches: 2.85%, 8.39ms avg @ 3.39Hz (138 calls)
[2021-02-09T00:16:14.613504+01:00][splashsurf][INFO] stitch_children_orthogonal_to: 99.87%, 2.79ms avg @ 357.60Hz (414 calls)
[2021-02-09T00:16:14.613505+01:00][splashsurf][INFO] stitch_surface_patches: 99.92%, 1.20ms avg @ 835.51Hz (966 calls)
[2021-02-09T00:16:14.613506+01:00][splashsurf][INFO] interpolate_points_to_cell_data_skip_boundary: 17.32%, 0.21ms avg @ 836.16Hz (966 calls)
[2021-02-09T00:16:14.613507+01:00][splashsurf][INFO] generate_iso_surface_vertices: 99.82%, 0.21ms avg @ 4827.46Hz (966 calls)
[2021-02-09T00:16:14.613508+01:00][splashsurf][INFO] relative_to_threshold_postprocessing: 2.45%, 0.03ms avg @ 836.16Hz (966 calls)
[2021-02-09T00:16:14.613509+01:00][splashsurf][INFO] triangulate_with_criterion: 2.44%, 0.03ms avg @ 836.16Hz (966 calls)
[2021-02-09T00:16:14.613511+01:00][splashsurf][INFO] write surface mesh to file: 9.08%, 266.61ms avg @ 0.34Hz (1 call)
You can either process a single file or let the tool automatically process a sequence of files.
A sequence of files is indicated by specifying a filename with a {}
placeholder pattern in the name.
The tool will then process files by replacing the placeholder with indices starting with 1
until a file with the given index does not exist anymore.
Note that the tool collects all existing filenames as soon as the command is invoked and does not update the list while running.
By specifying the flag --mt-files=on
, several files can be processed in parallel.
Note that you should ideally also set --mt-particles=off
as enabling both will probably degrade performance.
Files with the ".vtk
" extension are loaded using vtkio
. The VTK file is loaded as a big endian binary file and has to contain an "Unstructured Grid" with either f32
or f64
vertex coordinates. Any other data or attributes are ignored. Only the first "Unstructured Grid" is loaded, other entities are ignored.
Files with the ".bgeo
" extension are loaded using a custom parser. Note, that only the "old" BGEOV
format is supported (which is the format supported by "Partio"). Both uncompressed and (gzip) compressed files are supported. Only points and their implicit position vector attributes are loaded from the file. All other entities (e.g. vertices) and other attributes are ignored/discarded. Notably, the parser supports BGEO files written by SPlisHSPlasH ("Partio export").
Files with the ".ply
" extension are loaded using ply-rs
. The PLY file has to contain an element called "vertex
" with the properties x
, y
and z
of type f32
/"Property::Float
". Any other properties or elements are ignored.
Files with the ".xyz
" extension are interpreted as raw bytes of f32
values in native endianness of the system. Three consecutive f32
s represent a (x,y,z) coordinate triplet of a fluid particle.
Currently, only VTK files are supported for output.
reconstruct
command``` splashsurf-reconstruct 0.6.0 Reconstruct a surface from particle data
USAGE:
splashsurf reconstruct [OPTIONS] --cube-size
FLAGS: -h, --help Prints help information -V, --version Prints version information
OPTIONS:
--check-mesh {}
in the filename to indicate a
placeholder
-n, --num-threads
--octree-decomposition <octree-decomposition>
Whether to enable spatial decomposition using an octree (faster) instead of a global approach [default: on]
[possible values: on, off]
--octree-ghost-margin-factor <octree-ghost-margin-factor>
Safety factor applied to the kernel compact support radius when it's used as a margin to collect ghost
particles in the leaf nodes when performing the spatial decomposition
--octree-global-density <octree-global-density>
Whether to compute particle densities in a global step before domain decomposition (slower) [default: off]
[possible values: on, off]
--octree-max-particles <octree-max-particles>
The maximum number of particles for leaf nodes of the octree, default is to compute it based on the number
of threads and particles
--octree-stitch-subdomains <octree-stitch-subdomains>
Whether to enable stitching of the disconnected local meshes resulting from the reconstruction when spatial
decomposition is enabled (slower, but without stitching meshes will not be closed) [default: on] [possible
values: on, off]
--octree-sync-local-density <octree-sync-local-density>
Whether to compute particle densities per subdomain but synchronize densities for ghost-particles (faster,
recommended). Note: if both this and global particle density computation is disabled the ghost particle
margin has to be increased to at least 2.0 to compute correct density values for ghost particles [default:
on] [possible values: on, off]
--output-dir <output-dir>
Optional base directory for all output files (default: current working directory)
--output-dm-grid <output-dm-grid>
Optional filename for writing the grid representation of the intermediate density map to disk
--output-dm-points <output-dm-points>
Optional filename for writing the point cloud representation of the intermediate density map to disk
-o <output-file>
Filename for writing the reconstructed surface to disk (default: "{original_filename}_surface.vtk")
--output-octree <output-octree>
Optional filename for writing the octree used to partition the particles to disk
--mt-files <parallelize-over-files>
Flag to enable multi-threading to process multiple input files in parallel [default: off] [possible values:
on, off]
--mt-particles <parallelize-over-particles>
Flag to enable multi-threading for a single input file by processing chunks of particles in parallel
[default: on] [possible values: on, off]
--particle-radius <particle-radius> The particle radius of the input data
--rest-density <rest-density> The rest density of the fluid [default: 1000.0]
--smoothing-length <smoothing-length>
The smoothing length radius used for the SPH kernel, the kernel compact support radius will be twice the
smoothing length (in multiplies of the particle radius)
--surface-threshold <surface-threshold>
The iso-surface threshold for the density, i.e. the normalized value of the reconstructed density level that
indicates the fluid surface (in multiplies of the rest density) [default: 0.6]
```
convert
subcommand``` splashsurf-convert 0.6.0 Convert between particle formats (supports the same input and output formats as the reconstruction)
USAGE:
splashsurf convert [FLAGS] [OPTIONS] -i
FLAGS: -h, --help Prints help information --overwrite Whether to overwrite existing files without asking -V, --version Prints version information
OPTIONS:
--domain-max
For license information of this project, see the LICENSE file. The splashsurf logo is based on two graphics (1, 2) published on SVG Repo under a CC0 ("No Rights Reserved") license.