Spherical blue noise generator

Library for generating points with blue noise distribution on a unit sphere.

The underlying idea for this algorithm is: * First generate points on a sphere with random (white) distribution. * Then treat each point as physically, charged particle and apply to each one repulsive force from other particles. * With time, particles converges to the equilibrium that resembles blue noise.

Hence, the time complexity of this algorithm is O(N^2), where N is the number of points. (could be made faster by using octree, like in barnes-hut algorithm)

Visualization

plot

Code for this animation is available in the examples folder.

Example

````rust use sphericalbluenoise::*;

let bluenoisevec: Vec<(f32, f32, f32)> = BlueNoiseSphere::new(16, &mut rand::threadrng()).intoiter().collect(); println!("{:?}", bluenoisevec);

````

Reference

The basic idea is based on the paper:

Wong, Kin-Ming and Wong, Tien-Tsin. "Spherical Blue Noise", Pacific Graphics Short Papers, 2018, link