Speedy2D

Crate Documentation CI

Hardware-accelerated drawing of shapes, images, and text, with an easy to use API.

Speedy2D aims to be:

By default, Speedy2D contains support for setting up a window with an OpenGL context, and receiving input events. If you'd like to handle this yourself, and use Speedy2D only for rendering, you can disable the windowing feature.

Useful Links

Example code

The example projects can be run using cargo run --example=hello_world (just change hello_world to the name of the example source file).

Screenshot

Quick Start

Step 1: Add Speedy2D to your Cargo.toml dependencies:

toml [dependencies] speedy2d = "1.0"

Step 2: Create a window:

```rust use speedy2d::Window;

let window = Window::new_centered("Title", (640, 480)).unwrap(); ```

Step 3: Create a struct implementing the WindowHandler trait. Override whichever callbacks you're interested in, for example on_draw(), on_mouse_move(), or on_key_down().

```rust use speedy2d::color::Color; use speedy2d::window::{WindowHandler, WindowHelper}; use speedy2d::Graphics2D;

struct MyWindowHandler {}

impl WindowHandler for MyWindowHandler { fn ondraw(&mut self, helper: &mut WindowHelper, graphics: &mut Graphics2D) { graphics.clearscreen(Color::fromrgb(0.8, 0.9, 1.0)); graphics.drawcircle((100.0, 100.0), 75.0, Color::BLUE);

    // Request that we draw another frame once this one has finished
    helper.request_redraw();
}

// If desired, onmousemove(), onkeydown(), etc... } ```

Step 4: Finally, start the event loop by passing your new WindowHandler to the run_loop() function.

rust window.run_loop(MyWindowHandler{});

That's it!

For a more detailed getting started guide, including a full list of WindowHandler callbacks, and how to render text, go to docs.rs/speedy2d.

The full code of the above example is below for your convenience:

```rust use speedy2d::color::Color; use speedy2d::{Graphics2D, Window}; use speedy2d::window::{WindowHandler, WindowHelper};

fn main() { let window = Window::newcentered("Title", (640, 480)).unwrap(); window.runloop(MyWindowHandler{}); }

struct MyWindowHandler {}

impl WindowHandler for MyWindowHandler { fn ondraw(&mut self, helper: &mut WindowHelper, graphics: &mut Graphics2D) { graphics.clearscreen(Color::fromrgb(0.8, 0.9, 1.0)); graphics.drawcircle((100.0, 100.0), 75.0, Color::BLUE); helper.request_redraw(); } } ```

Alternative: Managing the GL context yourself

If you'd rather handle the window creation and OpenGL context management yourself, simply disable Speedy2D's windowing feature in your Cargo.toml file, and create a context as follows:

```rust use speedy2d::GLRenderer;

let mut renderer = unsafe { GLRenderer::newforcurrent_context((640, 480)) }.unwrap(); ```

Then, draw a frame using GLRenderer::draw_frame():

rust renderer.draw_frame(|graphics| { graphics.clear_screen(Color::WHITE); graphics.draw_circle((100.0, 100.0), 75.0, Color::BLUE); });

License

Speedy2D is licensed under the Apache license, version 2.0. See LICENSE for more details.

Contributing

Pull requests for Speedy2D are always welcome. Please ensure the following checks pass locally before submitting:

bash cargo test cargo test --no-default-features --lib --examples --tests cargo clippy cargo +nightly fmt -- --check cargo doc

Some tests require the ability to create a headless OpenGL context.