specs_camera

camera 2d and 3d component for specs

```rust let mut world = World::new();

let mut dispatcher = SpecsBundler::new(&mut world, DispatcherBuilder::new()) .bundle(TransformBundle::::new()).unwrap() .bundle(CameraBundle::::new(1024usize, 768usize)).unwrap() .build();

world.create_entity() .with(LocalTransform2D::::new()) .with(Transform2D::::new()) .with(Camera2D::::new()) .build();

dispatcher.dispatch(&mut world.res); ```