no_std
State Machine Language DSL in RustA state machine language DSL based on the syntax of Boost-SML.
The aim of this DSL is to facilitate the use of state machines, as they quite fast can become overly complicated to write and get an overview of.
The DSL is defined as follows (from Boost-SML):
rust
statemachine!{
SrcState + Event [ guard ] / action = DstState,
*SrcState + Event [ guard ] / action = DstState, // * denotes starting state
// ...
}
Where guard
and action
are optional and can be left out. A guard
is a function which returns true
if the state transition should happen, and false
if the transition should not happen, while action
are functions that are run during the transition which are guaranteed to finish before entering the new state.
This implies that any state machine must be written as a list of transitions.
Features missing:
Events
can have data associated to them which is passed to the guard
and action
guard
and action
to be closuresHere are some examples of state machines converted from UML to the State Machine Language DSL.
DSL implementation:
rust
statemachine!{
*State1 + Event1 = State2,
State2 + Event2 = State3,
}
DSL implementation:
rust
statemachine!{
*State1 + Event1 = State2,
State2 + Event2 = State3,
State3 + Event3 = State2,
}
DSL implementation:
rust
statemachine!{
*State1 + Event1 [guard] / action = State2,
}
List of contributors in alphabetical order:
Licensed under either of
Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.