Skillratings allows you to calculate the player's skill in 1v1 matches instantly.
Only player-versus-player matches are currently supported, no teams.
Instead of calculating results at the end of rating periods, we deliver the result instantly after a match.
Currently supported algorithms:
These are mainly known from their usage in chess and online games.
Add the following to your Cargo.toml
file:
toml
[dependencies]
skillratings = "0.7.2"
For a detailed guide on how to use this crate, head over to the documentation.
```rust extern crate skillratings;
use skillratings::{elo::elo, outcomes::Outcomes, rating::EloRating};
let playerone = EloRating { rating: 1000.0 }; let playertwo = EloRating { rating: 1000.0 };
// The outcome is from the perspective of player one. let outcome = Outcomes::WIN;
let (playeronenew, playertwonew) = elo(playerone, playertwo, outcome, 32.0); assert!((playeronenew.rating - 1016.0).abs() < f64::EPSILON); assert!((playertwonew.rating - 984.0).abs() < f64::EPSILON); ```
```rust use skillratings::{glicko::glicko, outcomes::Outcomes, rating::GlickoRating};
let playerone = GlickoRating { rating: 1500.0, deviation: 350.0, }; let playertwo = GlickoRating { rating: 1500.0, deviation: 350.0, };
let outcome = Outcomes::WIN;
let (playeronenew, playertwonew) = glicko(playerone, playertwo, outcome);
assert!((playeronenew.rating.round() - 1662.0).abs() < f64::EPSILON); assert!((playeronenew.deviation.round() - 290.0).abs() < f64::EPSILON);
assert!((playertwonew.rating.round() - 1338.0).abs() < f64::EPSILON); assert!((playertwonew.deviation.round() - 290.0).abs() < f64::EPSILON); ```
```rust extern crate skillratings;
use skillratings::{glicko2::glicko2, outcomes::Outcomes, rating::Glicko2Rating};
let playerone = Glicko2Rating { rating: 1500.0, deviation: 350.0, volatility: 0.06 }; let playertwo = Glicko2Rating { rating: 1500.0, deviation: 350.0, volatility: 0.06 };
let outcome = Outcomes::WIN;
let (playeronenew, playertwonew) = glicko2(playerone, playertwo, outcome, 0.5);
assert!((playeronenew.rating.round() - 1662.0).abs() < f64::EPSILON); assert!((playeronenew.deviation.round() - 290.0).abs() < f64::EPSILON);
assert!((playertwonew.rating.round() - 1338.0).abs() < f64::EPSILON); assert!((playertwonew.deviation.round() - 290.0).abs() < f64::EPSILON); ```
Caution regarding usage of TrueSkill: Microsoft permits only Xbox Live games or non-commercial projects to use TrueSkill(TM). If your project is commercial, you should use another rating system included here.
```rust use skillratings::{trueskill::trueskill, outcomes::Outcomes, rating::TrueSkillRating};
// Initialises a player with rating
set to 25.0 and uncertainty
set to (25.0 / 3).
let playerone = TrueSkillRating::new();
let playertwo = TrueSkillRating {
rating: 30.0,
uncertainty: 1.2,
};
let (p1, p2) = trueskill(playerone, playertwo, Outcomes::WIN);
assert!(((p1.rating * 100.0).round() - 3300.0).abs() < f64::EPSILON); assert!(((p1.uncertainty * 100.0).round() - 597.0).abs() < f64::EPSILON);
assert!(((p2.rating * 100.0).round() - 2983.0).abs() < f64::EPSILON); assert!(((p2.uncertainty * 100.0).round() - 120.0).abs() < f64::EPSILON); ```
```rust use skillratings::{dwz::dwz, outcomes::Outcomes, rating::DWZRating};
let playerone = DWZRating { rating: 1500.0, index: 42, age: 42, }; let playertwo = DWZRating { rating: 1500.0, index: 12, age: 12, };
let outcome = Outcomes::WIN;
let (playeronenew, playertwonew) = dwz(playerone, playertwo, outcome);
assert!((playeronenew.rating.round() - 1519.0).abs() < f64::EPSILON); asserteq!(playerone_new.index, 43);
assert!((playertwonew.rating.round() - 1464.0).abs() < f64::EPSILON); asserteq!(playertwo_new.index, 13); ```
Wikipedia article (in german, no english version available)
```rust use skillratings::{ingo::ingo, outcomes::Outcomes, rating::IngoRating};
let playerone = IngoRating { // Note that a lower rating is more desirable. rating: 130.0, age: 40, }; let playertwo = IngoRating { rating: 160.0, age: 40, };
let (p1, p2) = ingo(playerone, playertwo, Outcomes::WIN);
assert!((p1.rating.round() - 129.0).abs() < f64::EPSILON); assert!((p2.rating.round() - 161.0).abs() < f64::EPSILON); ```
This project is licensed under the MIT License.