simple_bitfield - yet another bitfield implementation for Rust

Easily create C-style bitfields:

```rust use simple_bitfield::{bitfield, Bitfield, BitfieldField};

bitfield! { // Bitfield with underlying type u32 struct MyBitfield { field1: 3, // First field (lest significant) field2: 9, _: 6, // Fields named _ are skipped (offsets are preserved) field3: 1 // Last bit (closest to the highest bit of u32) }

// Multiple bitfields can be defined
// within one macro invocation
struct AnotherBitfield<u8> {
    _: 7,
    highest_bit: 1
}

}

fn main() { // Create bitfield object let mut a_bitfield = MyBitfield::new(12345);

// Get the field's value (of underlying type)
let field3: u32 = a_bitfield.field3.get();

println!(
    "{:#b} => {:#b}, {:#b}, {:#b}",
    u32::from(a_bitfield), // Convert bitfield to underlying type
    field3,
    a_bitfield.field2.get(),
    a_bitfield.field1.get()
);

// Update just that field
a_bitfield.field1.set(0);

println!("{:#b}", u32::from(a_bitfield));

let another_one = AnotherBitfield::new(184);

// The underlying type can be retrieved via
// `<AnotherBitfield::__Bitfield as Bitfield>::BaseType`
println!(
    "{:#b} => {:#b}",
    <AnotherBitfield::__Bitfield as Bitfield>::BaseType::from(another_one),
    another_one.highest_bit.get()
)

} ```

Syntax

Like in C: (pub) struct BitfieldName<BaseType> { field_name: field_size, _: size_to_skip }

Credits

Initial idea was adapted from https://guiand.xyz/blog-posts/bitfields.html.