Provides an Actor
type that wraps a state and allows mutating it
in turns using invoke
and invoke_async
.
It is recommended to create a wrapper type around the Actor
, and
implement async functions that use invoke
/invoke_async
to interact
with the inner private state.
```rust use std::time::Duration; use simple_actor::Actor; use futures::FutureExt;
pub struct Adder(Actor
impl Adder { pub fn new(initialvalue: u32) -> Self { let (actor, driver) = Actor::new(initialvalue); tokio::spawn(driver); Self(actor) }
pub async fn add(&self, x: u32) {
let _ = self.0.invoke(move |state| {
// We can update the state.
*state += x
}).await;
}
pub async fn add_twice_with_delay(&self, x: u32) -> Option<u32> {
self.0
.invoke_async(move |state| {
async move {
*state += x;
// We can .await while holding the state.
tokio::time::sleep(Duration::from_millis(500)).await;
*state += x;
// We can return a value at the end.
*state
}
.boxed()
})
.await
}
pub async fn result(&self) -> Option<u32> {
self.0.invoke(move |state| *state).await
}
pub fn shutdown(&self) {
self.0.shutdown()
}
}
async fn main() { let adder = Adder::new(5);
adder.add(3).await;
assert_eq!(adder.result().await, Some(8));
adder.add(2).await;
assert_eq!(adder.result().await, Some(10));
assert_eq!(adder.add_twice_with_delay(3).await, Some(16));
assert_eq!(adder.result().await, Some(16));
adder.shutdown();
assert_eq!(adder.result().await, None);
} ```
This crate is inspired by [ghost_actor
], with a simpler implementation and
API.
This crate [invoke
] function returns None
if the actor is down, which
avoids dealing with error type conversions.
It also allows to hold the state in [invoke_async
] and thus use
async-based state.