Fast Signed Distance Fields for Rust
This crate approximates a signed distance field, given a binary image. The algorithm is inspired by the paper "The dead reckoning signed distance transform" by George J. Grevara (2004).
On my laptop, the distance field of an image with 4096px x 4096px (16 Megapixels) containing a circle with radius of 6px in the center can be computed in about 0.927 seconds.
In the process of computing the signed distance field, the algorithm constructs an image with each pixel containing the vectors which point to the nearest edge. This vector distance field is made available after computing the plain distance field and can be used for further processing. Also, the library offers a simple conversion from distance fields to images with integer precision.
Update your Cargo.toml
:
toml
signed-distance-field = "0.6.2"
Use compute_f32_distance_field
to compute
a distance field with f32
precision and memory usage.
```rust use signeddistancefield::prelude::*;
fn main(){ let mut grayimage = image::open("images/sketch.jpg").unwrap().toluma(); let binaryimage = binarypistonimage::ofgrayu8imagewiththreshold(&gray_image, 80);
let distance_field = compute_f32_distance_field(&binary_image);
let distance_image = distance_field.normalize_distances().unwrap().to_gray_u8_image();
distance_image.save("images/sketch_distance.png").unwrap();
} ```
To run this specific example, the piston_image
feature flag must be enabled.
This library can be configured to offer some
simple conversions to and from piston images.
The feature flag piston_image
unlocks these functions.
The image crate is not required to calculate the
signed distance field.
Update your Cargo.toml
:
toml
signed-distance-field = { version = "0.6.2", features = [ "piston_image" ] }