SHDRR is a live shader compiler, as in, it will automatically detect if a file changed within a directory and recompile it to SPIR-V using shaderc.
Right now, it detect the shader type (compute, vertex, fragment) using the file extension: - *.cs -> compute - *.fs -> fragment - *.vs -> vertex
See shdrr --help
for usage:
```
SHDRR: Live compiler for SPIRV based on shaderc.
USAGE: shdrr [FLAGS] [OPTIONS]
FLAGS: -h, --help Prints help information -r Look for shader file recursively -V, --version Prints version information -v Verbose output
OPTIONS: -d