SHDRR is a live shader compiler, as in, it will automatically detect if a file changed within a directory and recompile it to SPIR-V using shaderc.
Right now, it detect the shader type (compute, vertex, fragment) using the file extension: - *.cs -> compute - *.fs -> fragment - *.vs -> vertex
See shadrr --help
for usage.
With cargo
:
cargo install shdrr