Note: This crate is still in early development and undergoing API changes. Contributions, feature requests, and constructive feedback are warmly welcomed.
Sharded provides safe, fast, and obvious concurrent collections in Rust. This crate splits the
underlying collection into N shards
each with its own lock. Calling read(&key)
or write(&key)
returns a guard for a single shard.
Zero unsafe code. This library uses #![forbid(unsafe_code)]
.
Zero dependencies (almost). By default, the library only uses std
and hashbrown
. If you'd like to pull in some community
crates such as parking_lot
, ahash
, etc.. just use add the corresponding feature.
Tiny footprint. The core logic is ~100 lines of code. This may build up over time as utilities and ergonomics are added.
~~Extremely fast. This implementation may be a more performant choice for your workload than some of the most popular concurrent hashmaps out there.~~ ??
java.util.concurrent.ConcurrentHashMap
to Rust. (Also part of a live stream series)```toml [dependencies]
parking_lot
, ahash
, fxhash
, and xxhash
sharded = { version = "0.1.0", features = ["fxhash", "parking_lot"] } ```
Insert a key value pair
rust
let users = Map::new();
users.insert(32, "Henry");
Access a storage shard
Map
provides read
and write
which give access to the underlying
storage (which is built using hashbrown::raw
). Both methods return a tuple of (Key,
Guard<Shard>)
rust
let (key, shard) = users.read(&32);
assert_eq!(shard.get(key), Some(&"Henry"));
Determine if a storage shard is locked
try_read
and try_write
are available for avoiding blocks or in situations that could
deadlock
rust
match users.try_read(&32) {
Ok((key, mut shard)) => Ok(shard.get(key)),
Err(WouldBlock) => Err(WouldBlock)
};
Note: These benchmarks are stale.
Disclaimer: I'm no expert in performance testing. Probably the best you can do is benchmark your application using the different implementations in the most realistic setting possible.
These measurements were generated using jonhoo/bustle
. To reproduce the charts,
see the benchmarks
directory.
This ran each implementation over the presets in bustle::Mix
for 5
iterations. Lower numbers are better. Approaches using a single std::sync
Lock and chashmap
were discarded for clarity (they are
a lot slower). If you know why chashmap
is so slow in this test, please help here.
Many thanks to
Reddit community for a few pointers and some motivation to take this project further.
Jon Gjengset for the live streams and utility crates involved
and countless OSS contributors that made this work possible
Licensed under either of Apache License, Version 2.0 or MIT license at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in sharded
by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.
License: MIT OR Apache-2.0