It is a concurrent counter recommended for the scenario where multiple
threads need to allocate unique IDs fast. It works by a global
CounterPool
which is shared among the threads. Each thread creates a
LocalCounter
from the pool, which allocates a portion of unique
numbers. The numbers can be iterated, and each time they are depleted,
the conuter allocates more new numbers from the global pool.
```rust use sharded_counter::CounterPool; use std::{sync::Arc, thread};
let numthreads = thread::availableparallelism().unwrap().get(); let pool = Arc::new(CounterPool::new());
let handles: Vec<_> = (0..numthreads) .map(|| { let pool = pool.clone();
thread::spawn(move || {
let _counts: Vec<_> = pool.counter().take(1_000_000).collect();
})
})
.collect();
for handle in handles { handle.join().unwrap(); } ```
MIT license.