Shard
Shard is an Archetype-based Entity Component System implemented in Rust.
Features
- Systems are (currently) implicit.
- Supports no_std environments. (Requires alloc however)
- Up to 14 components per entity.
- Up to 65K archetypes.
- Up to 16.7 million entities.
- Dependency free.
- (Mostly) unit tested.
Usage
- Implement Component trait for types which you wish to use as components.
- Create a Registry.
- Use the Registry to construct entities.
- Add or remove components from entities.
- Iterate over entities matching certain subsets of components.
TODO:
- Query support
- Filter iterators
- Allow replacing components.
- Allow adding/removing multiple components at once.
- Faster archetype lookups.