Desktop Shadertoy client, written in Rust.
While it's still a work in progress, you can run some example shaders to see that it's working:
cargo run --release -- --example seascape
cargo run --release -- --example elemental-ring
Make sure you build/run in release mode; textures take several seconds to load in debug mode.
So long as you restrict yourself to the supported uniforms, shaders copy-pasted directly from Shadertoy should run with no modifications. The following uniforms are currently supported, with more coming soon:
iGlobalTime
iResolution
iMouse
iFrame
iChannel0
, iChannel1
, iChannel2
, iChannel3
You can press F5
to reload the shader if you've edited it since launching the app.
For now, the CLI looks like this:
``` shadertoy 0.1.1 Federico Menozzi federicogmenozzi@gmail.com Desktop client for Shadertoy
USAGE: shadertoy [OPTIONS] [shader]
FLAGS: -h, --help Prints help information -V, --version Prints version information
OPTIONS:
-e, --example
ARGS: