shaderc-rs

Rust bindings for the shaderc library.

Disclaimer

This is not an official Google product (experimental or otherwise), it is just code that happens to be owned by Google.

Usage

The shaderc_combined library (libshaderc_combined.a on Unix-like systems) is required for proper linking. You can compile it by checking out the shaderc project and follow the instructions there. Then place libshaderc_combined.a at a path that is scanned by the linker (e.g., the deps directory within the target directory).

First add to your Cargo.toml:

toml [dependencies] rspirv = "0.1"

Then add to your crate root:

rust extern crate shaderc;

Example

Compile a shader into SPIR-V binary module and assembly text:

```rust use shaderc;

let source = "#version 310 es\n void EP() {}";

let mut compiler = shaderc::Compiler::new().unwrap(); let mut options = shaderc::CompileOptions::new().unwrap(); options.addmacrodefinition("EP", Some("main")); let binaryresult = compiler.compileinto_spirv( source, shaderc::ShaderKind::Vertex, "shader.glsl", "main", Some(&options)).unwrap();

asserteq!(Some(&0x07230203), binaryresult.as_binary().first());

let textresult = compiler.compileintospirvassembly( source, shaderc::ShaderKind::Vertex, "shader.glsl", "main", Some(&options)).unwrap();

assert!(textresult.astext().starts_with("; SPIR-V\n")); ```

Contributions

This project is licensed under the Apache 2 license. Please see CONTRIBUTING before contributing.

Authors

This project is initialized and mainly developed by Lei Zhang (@antiagainst).

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