scrap

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.

Usage

toml [dependencies] scrap = "0.4"

Its API is as simple as it gets!

```rust struct Display; /// A screen. struct Frame; /// An array of the pixels that were on-screen. struct Capturer; /// A recording instance.

impl Capturer { /// Begin recording. pub fn new(display: Display) -> io::Result;

/// Try to get a frame.
/// Returns WouldBlock if it's not ready yet.
pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;

pub fn width(&self) -> usize;
pub fn height(&self) -> usize;

}

impl Display { /// The primary screen. pub fn primary() -> io::Result;

/// All the screens.
pub fn all() -> io::Result<Vec<Display>>;

pub fn width(&self) -> usize;
pub fn height(&self) -> usize;

}

impl<'a> ops::Deref for Frame<'a> { /// A frame is just an array of bytes. type Target = [u8]; } ```

The Frame Format

System Requirements

OS | Minimum Requirements --------|--------------------- macOS | macOS 10.8 Linux | XCB + SHM Windows | DirectX 11.1