Concurrent Sharded HashMap for Rust.
scherben-map splits the HashMap into N shards, each protected by their own Read/Write lock.
Using atomically reference counted HashMap:
```rust use scherben_map; use std;
fn main() { let map = scherbenmap::HashMap::<&str, &str, /*shard count*/ 8>::newarc();
map.insert("Hallo", "Welt");
{
let (map_a, map_b) = (map.clone(), map.clone());
let handle_a = std::thread::spawn(move || {
println!("{}", map_a.get_owned("Hallo").unwrap());
});
let handle_b = std::thread::spawn(move || {
println!("{}", map_b.get_owned("Hallo").unwrap());
});
_ = handle_a.join();
_ = handle_b.join();
}
// get all key/value pairs
let pairs = map.pairs();
// get all keys
let keys = map.keys();
} ```
Extract key/value pairs from shards using threadpool and channels.
```rust use crossbeam::{ channel::{bounded, unbounded, Receiver, Sender}, select, sync::WaitGroup, }; use scoped_threadpool::Pool; use std::hash::Hash;
extern crate scoped_threadpool;
fn collect } pub fn keys pub fn pairs fn main() {
let map: scherbenmap::HashMap }
``` This library in under development. This library is inspired by concurrent-map and sharded.{
let result_tx = result_tx.clone();
pool.scoped(move |s| {
let (buffer_tx, buffer_rx): (Sender<Vec<(K, V)>>, Receiver<Vec<(K, V)>>) = bounded(64);
let wg = WaitGroup::new();
{
let buffer_rx = buffer_rx.clone();
s.execute(move || {
let mut result: Vec<(K, V)> = Vec::new();
loop {
select! {
recv(buffer_rx) -> msg => {
match msg {
Ok(value) => result.extend(value),
Err(_) => break,
}
}
}
}
_ = result_tx.send(result);
});
}
{
for shard_slot in map.into_iter() {
let wg = wg.clone();
let shard_handle = shard_slot.clone();
let buffer_tx = buffer_tx.clone();
s.execute(move || {
let mut buffer: Vec<(K, V)> = Vec::new();
let _shard = shard_handle.read();
(*_shard).fill_pairs_into(&mut buffer);
_ = buffer_tx.send(buffer);
drop(wg);
});
}
}
wg.wait();
drop(buffer_rx);
});
}
match result_rx.recv() {
Ok(result) => result,
Err(_) => Vec::new(),
}
[rustfmt::skip]
for i in 0..1000 {
let item = format!("Hello, Many Worlds {}!", i);
map.insert(item, i);
}
let map_keys = pairs(&map, &mut pool);
if map_keys.len() != 1000 {
panic!("inconsistent state");
}
status