ScaleSocket is a websocket server and autoscaler. It's a simple way to build multiplayer backends.
ScaleSocket lets you to wrap a script or binary, and serve it over websockets.
Clients then connect to rooms at wss://example.com/exampleroom
.
Connecting to a room spawns a new process of the wrapped binary.
Subsequent connections to the same room share the process.
For full details and installation instructions, see the documentation.
Create the file example.sh
with the follow content:
```console
echo '{"message": "hello world"}' sleep 1 echo '{"message": "goodbye"}' sleep 1 ```
Make it executable:
console
$ chmod u+x example.sh
Wrap it by starting the ScaleSocket server:
console
$ scalesocket ./example.sh
Then connect to the websocket endpoint, for example using curl:
console
$ curl --include \
--no-buffer \
--http1.1 \
--header "Connection: Upgrade" \
--header "Upgrade: websocket" \
--header "Sec-WebSocket-Key: SGVsbG8sIHdvcmxkIQ==" \
--header "Sec-WebSocket-Version: 13" \
http://localhost:9000/exampleroom
�{"message": "hello world"}�{"message": "goodbye"}%
For more advanced usage and features, see usage.