Scalesocket is a websocket server and autoscaler. It is an easy way to build multiplayer backends.
Scalesocket enables you to wrap a script or binary, and serve it over websockets. Clients then connect to rooms at wss://example.com/exampleroom
. Connecting to a room spawns a new process of the wrapped binary. Subsequent connections to the same room share the process.
For full details, see the documentation.
Create the file example.sh
with the follow content:
```console,ignore
echo '{"message": "hello world"}' sleep 1 echo '{"message": "goodbye"}' sleep 1 ```
Make it executable:
console,ignore
$ chmod u+x example.sh
Wrap it by starting the ScaleSocket server:
console,ignore
$ scalesocket ./example.sh
Then connect to the websocket endpoint, for example using curl:
console,ignore
$ curl --include \
--no-buffer \
--http1.1 \
--header "Connection: Upgrade" \
--header "Upgrade: websocket" \
--header "Sec-WebSocket-Key: SGVsbG8sIHdvcmxkIQ==" \
--header "Sec-WebSocket-Version: 13" \
http://localhost:9000/exampleroom
�{"message": "hello world"}�{"message": "goodbye"}%
```console $ scalesocket --help scalesocket 0.1.3 A websocket server and autoscaler
USAGE:
scalesocket [OPTIONS]
ARGS:
<ARGS>...
Arguments to command
OPTIONS:
--addr
[default: 0.0.0.0:9000]
-b, --binary
Set scalesocket to experimental binary mode
--cmd-attach-delay <SECONDS>
Delay before attaching to child [default: 1 for --tcp]
--frame[=<MODE>...]
Enable framing and routing for messages
Client messages are amended with ID header. Server messages with optional client ID
routed to clients.
When set to `json` messages are parsed as JSON. Client messages are amended with an "id"
field. Server messages are routed to clients based an optional "id" field. When set to
`binary` messages are parsed according to gwsocket's strict mode. Unparseable messages
are dropped.
[default: binary when set, possible values: binary, json]
-h, --help
Print help information
--joinmsg <MSG>
Emit message to child on client connect (use #ID for id)
--json
Log JSON
--leavemsg <MSG>
Emit message to child on client disconnect (use #ID for id)
--metrics
Expose OpenMetrics endpoint at /metrics
--oneshot
Serve only once
--passenv <LIST>
List of envvars to pass to child
[default: PATH,DYLD_LIBRARY_PATH]
--staticdir <DIR>
Serve static files from directory over HTTP
--stats
Expose stats endpoint at /<ROOM>/stats
--tcp
Connect to child using TCP instead of stdio. Use PORT to bind
--tcpports <START:END>
Port range for TCP
[default: 9001:9999]
-v
Increase level of verbosity
-V, --version
Print version information
```