SARC library for Rust

crates.io api license

A simple to use library for parsing and creating Nintendo SARC files in Rust. Uses zero allocation parsing and handles file alignment requirements for common formats and games like The Legend of Zelda: Breath of the Wild.

Sample usage:

rust use sarc_rs::{Sarc, SarcWriter}; let data = std::fs::read("test/Dungeon119.pack").unwrap(); let sarc = Sarc::new(&data).unwrap(); // Read a SARC from binary data for file in sarc.files() { // Iterate files in SARC if let Some(name) = file.name { println!("File name: {}", name); // Print file name } println!("File size: {}", file.data.len()); // Print data size }