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A crate providing the fundamentals for working with PCM (pulse-code modulation) DSP (digital signal processing). In other words, sample provides a suite of low-level, high-performance tools including types, traits and functions for working with digital audio signals.

The sample crate requires no dynamic allocations and has no dependencies. The goal is to design a library akin to the std, but for audio DSP; keeping the focus on portable and fast fundamentals.

Find the API documentation here.

Features

Use the Sample trait to convert between and remain generic over any bit-depth in an optimal, performance-sensitive manner. Implementations are provided for all signed integer, unsigned integer and floating point primitive types along with some custom types including 11, 20, 24 and 48-bit signed and unsigned unpacked integers. For example:

rust assert_eq!((-1.0).to_sample::<u8>(), 0); assert_eq!(0.0.to_sample::<u8>(), 128); assert_eq!(0i32.to_sample::<u32>(), 2_147_483_648); assert_eq!(I24::new(0).unwrap(), Sample::from_sample(0.0)); assert_eq!(0.0, Sample::equilibrium());

Use the Frame trait to remain generic over the number of channels at a discrete moment in time. Implementations are provided for all fixed-size arrays up to 32 elements in length.

```rust let foo = [0.1, 0.2, -0.1, -0.2]; let bar = foo.scaleamp(2.0); asserteq!(bar, [0.2, 0.4, -0.2, -0.4]);

asserteq!(Mono::::equilibrium(), [0.0]); asserteq!(Stereo::::equilibrium(), [0.0, 0.0]); assert_eq!(<[f32; 3]>::equilibrium(), [0.0, 0.0, 0.0]);

let foo = [0i16, 0]; let bar: [u8; 2] = foo.map(Sample::tosample); asserteq!(bar, [128u8, 128]); ```

Use the Signal trait for working with Iterators that yield Frames. To complement the Iterator trait, Signal provides methods for adding, scaling, offsetting, multiplying, clipping and generating frame iterators and more. Working with Signals allows for easy, readable creation of rich and complex DSP graphs with a simple and familiar API.

```rust // Clip to an amplitude of 0.9. let frames = [[1.2, 0.8], [-0.7, -1.4]]; let clipped: Vec<_> = frames.iter().cloned().clipamp(0.9).collect(); asserteq!(clipped, vec![[0.9, 0.8], [-0.7, -0.9]]);

// Add a with b and yield the result. let a = [[0.2], [-0.6], [0.5]]; let b = [[0.2], [0.1], [-0.8]]; let asignal = a.iter().cloned(); let bsignal = b.iter().cloned(); let added: Vec<[f32; 1]> = asignal.addamp(bsignal).collect(); asserteq!(added, vec![[0.4], [-0.5], [-0.3]]);

// Scale the playback rate by 0.5. let foo = [[0.0], [1.0], [0.0], [-1.0]]; let frames: Vec<_> = foo.iter().cloned().scalehz(0.5).collect(); asserteq!(&frames[..], &[[0.0], [0.5], [1.0], [0.5], [0.0], [-0.5], [-1.0]][..]); ```

Use the slice module functions for processing chunks of Frames. Conversion functions are provided for safely converting between slices of interleaved Samples and slices of Frames without requiring any allocation. For example:

```rust let frames = &[[0.0, 0.5], [0.0, -0.5]][..]; let samples = sample::slice::tosampleslice(frames); assert_eq!(samples, &[0.0, 0.5, 0.0, -0.5][..]);

let samples = &[0.0, 0.5, 0.0, -0.5][..]; let frames = sample::slice::toframeslice(samples); assert_eq!(frames, Some(&[[0.0, 0.5], [0.0, -0.5]][..]));

let samples = &[0.0, 0.5, 0.0][..]; let frames = sample::slice::toframeslice(samples); assert_eq!(frames, None::<&[[f32; 2]]>); ```

The conv module provides pure functions and traits for more specific conversions. A function is provided for converting between every possible pair of sample types. Traits include:

The rate module provides a Converter type, for converting and interpolating the rate of Signals. This can be useful for both sample rate conversion and playback rate multiplication.

Contributions

If the sample crate is missing types, conversions or other fundamental functionality that you wish it had, feel free to open an issue or pull request! The more hands on deck, the merrier :)

License

Licensed under either of

at your option.

Contributions

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.