Rusty GBA

A game development library focused on creating Gameboy Advance games in Rust.

Based on the awesome gba crate, provides a layer that take out some parts of the hassle of no_std programming, (will) provides wrappers, macros and drivers to ease the game development on Gameboy Advance.

An example of a project using this library, with the necessary elements to build a working .gba file, and run it with debug messages in mgba can be found here.

Work in progress, feel free to give an advice, raise an issue, bring a PR, or contribute in any other way.

Credits