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rusty_money handles the messy parts of dealing with money like rounding, precision, parsing and internationalization. It supports ISO-4217 currencies, common crypto currencies and lets you define your own. The main items exported by the library are Money and the iso and crypto currency sets.

Usage

A Money object is created by supplying an amount and a currency. Amounts can be specified in numeric or string types but will be stored as precise decimals internally. You can select a bundled currency or make your own. Here's a quick example of how you would make your own Currency and then create some Money with it:

```rust use rustymoney::{Money, definecurrency_set};

definecurrencyset!( videogame { GIL: { code: "GIL", exponent: 2, locale: Locale::EnUs, minorunits: 100, name: "GIL", symbol: "G", symbol_first: true, } } );

Money::frommajor(2000, videogame::GIL); // 2000 GIL Money::fromminor(200000, videogame::GIL); // 2000 GIL Money::fromstr("2,000.00", videogame::GIL).unwrap(); // 2000 GIL

// Currencies can be looked up by code. let gil = videogame::find("GIL").unwrap();
Money::from
major(2_000, gil); // 2000 GIL ```

Features: Currency Sets

rusty_money provides two currency sets for convenience : iso, which implements ISO-4217 currencies and crypto which implements popular cryptocurencies. iso is enabled by default, and you can add crypto by enabling the feature:

toml // Cargo.toml [dependencies] rusty_money = { version = "0.4.0", features = ["iso", "crypto"] }

The currency sets can then be used like this:

```rust use rusty_money::{Money, iso, crypto};

Money::frommajor(2000, iso::USD); // 2000 U.S Dollars Money::frommajor(2000, iso::GBP); // 2000 British Pounds Money::from_major(2, crypto::BTC); // 2 Bitcoin ```

Money objects of the same currency can be compared:

rust use rusty_money::{Money, iso}; let hundred = Money::from_minor(10_000, iso::USD); let thousand = Money::from_minor(100_000, iso::USD); println!("{}", thousand > hundred); // false println!("{}", thousand.is_positive()); // true

Precision, Rounding and Math

Money objects are immutable, and operations that change amounts create a new instance of Money. Amounts are stored as 128 bit fixed-precision Decimals, and handle values as large as 296 / 1028. Operations on Money retain the maximum possible precision. When you want less precision, you call the round function, which supports three modes:

Money can be added, subtracted, multiplied and divided like this:

`rust use rusty_money::{Money, Round, iso}; Money::from_minor(100, iso::USD) + Money::from_minor(100, iso::USD); // 2 USD Money::from_minor(100, iso::USD) - Money::from_minor(100, iso::USD); // 0 USD Money::from_minor(100, iso::USD) * 3; // 3 USD Money::from_minor(100, iso::USD) / 3; // 0.333... USD let usd = Money::from_str("-2000.005", iso::USD).unwrap(); // 2000.005 USD usd.round(2, Round::HalfEven); // 2000.00 USD usd.round(2, Round::HalfUp); // 2000.01 USD usd.round(0, Round::HalfUp); // 2000 USD

Formatting

Calling format! or println! on Money returns a string with a rounded amount, using separators and symbols according to the locale of the currency. If you need to customize this output, the Formatter module accepts a more detailed set of parameters. rust use rusty_money::{Money, iso}; let usd = Money::from_str("-2000.009", iso::USD).unwrap(); let eur = Money::from_str("-2000.009", iso::EUR).unwrap(); println!("{}", usd); // -$2,000.01 println!("{}", eur); // -€2.000,01;

Exchange

The library also provides two additional types - Exchange and ExchangeRates to convert Money from one currency to another.

rust use rusty_money::{Money, Exchange, ExchangeRate, iso}; use rust_decimal_macros::*; // Convert 1000 USD to EUR at a 2:1 exchange rate. let rate = ExchangeRate::new(iso::USD, iso::EUR, dec!(0.5)).unwrap(); rate.convert(Money::from_minor(100_000, iso::USD)); // 500 EUR // An Exchange can be used to store ExchangeRates for later use let mut exchange = Exchange::new(); exchange.set_rate(&rate); exchange.get_rate(iso::USD, iso::EUR);