rusty-d3d12

This project provides low-level bindings for D3D12 API. It utilizes rust-bindgen for generating raw bindings (unlike d3d12-rs crate), but aims for providing idiomatic APIs (unlike the raw D3D12 wrappers from winapi or windows-rs crates).

Features:

List of currently implemented examples

Please note their code can be dirty and contains some (non-critical) bugs, so they should not be treated as sane D3D12 tutorials or high-quality Rust code examples since their purpose is just to showcase the API.

The next planned goal for this project is to cover DXR APIs and provide the corresponding samples.

Making changes

This library is still a work-in-progress, so all contributions are welcome :)

When used as a Cargo dependency, rusty-d3d12 does not generate bindings during build process by default, since running rust-bindgen requires libclang.dll, which can be absent on some systems, and cannot be vendored via crates.io due to its large size. So as a prerequisite, Cargo should be able to find this DLL under the path set in LIBCLANG_PATH environment variable. After this requirement is met, Cargo feature devel can be activated, and d3d12_bindings.rs and pix_bindings.rs files will be generated from scratch, and included into src/raw_bindings/mod.rs instead of the shipped ones. Of course, enabling this feature and copying libclang.dll is not required if one doesn't need to update Agility SDK headers and just wants to wrap some APIs that are already present in the shipped d3d12.rs but not yet covered by this library.