This project provides low-level bindings for D3D12 API. It utilizes rust-bindgen
for generating raw bindings (unlike d3d12-rs
crate), but aims for providing idiomatic APIs (unlike the raw D3D12 wrappers from winapi
crate).
#[repr(transparent)]
so that they can be used as a drop-in replacement for the native types, but expose type-safe getters and setters)heterogeneous_multiadapter.rs
for an example of exporting required symbols)Clone
and Drop
traits implementations with optional logging possibilities (e.g. see impl_com_object_refcount_named
macro)dx_call
and dx_try
)conversion_assist.py
scriptPlease note their code can be dirty and contains some (non-critical) bugs, so it should not be treated as sane D3D12 tutorials or high-quality Rust code examples since their purpose is just to showcase the API.
The next planned goal for this project is to cover DXR APIs and provide the corresponding samples.
This library is still a work-in-progress and is not ready yet to be used in production, so all contributions, including code reviews, are welcome :)
When used as a Cargo dependency, rusty-d3d12
does not generate bindings during build process since running rust-bindgen
requires libclang.dll
, which can be absent on some systems, and cannot be vendored via crates.io
due to its large size. So as a prerequisite, Cargo should be able to find this DLL under the path set in LIBCLANG_PATH
environment variable. After this requirement is met, Cargo feature devel
can be activated, and d3d12_bindings.rs
and pix_bindings.rs
files will be generated from scratch, and included into src/raw_bindings/mod.rs
instead of the shipped ones.