Asynchronous cross-platform networking interfaces for Rust.
The Data Transfer Protocol (DTP) is a larger project to make ergonomic network programming available in any language. See the full project here.
A server can be built using the Server
implementation:
```rust use rustdtp::{Server, ServerEvent, EventStreamExt};
async fn main() {
// Create a server that receives strings and returns the length of each string
let (mut server, mut server_event) = Server::
// Iterate over events
while let Some(event) = server_event.next().await {
match event {
ServerEvent::Connect { client_id } => {
println!("Client with ID {} connected", client_id);
}
ServerEvent::Disconnect { client_id } => {
println!("Client with ID {} disconnected", client_id);
}
ServerEvent::Receive { client_id, data } => {
// Send back the length of the string
server.send(client_id, data.len()).await.unwrap();
}
ServerEvent::Stop => {
// No more events will be sent, and the loop will end
println!("Server closed");
}
}
}
} ```
A client can be built using the Client
implementation:
```rust use rustdtp::{Client, ClientEvent, EventStreamExt};
async fn main() {
// Create a client that sends a message to the server and receives the length of the message
let (mut client, mut client_event) = Client::
// Send a message to the server
let msg = "Hello, server!".to_owned();
client.send(msg.clone()).await.unwrap();
// Receive the response
match client_event.next().await.unwrap() {
ClientEvent::Receive { data } => {
// Validate the response
println!("Received response from server: {}", data);
assert_eq!(data, msg.len());
}
event => {
// Unexpected response
panic!("expected to receive a response from the server, instead got {:?}", event);
}
}
} ```
Note that in order to iterate over events, the EventStreamExt
extension trait needs to be in scope.
Information security comes included. Every message sent over a network interface is encrypted with AES-256. Key exchanges are performed using a 2048-bit RSA key-pair.