Bindings for Assimp in Rust
Russimp is a library for talking to the assimp library which enables you to read 3d models in different formats to a common structure. These bindings are based on assimp v5.0.1.
You are very welcome to help with development, being compiling it on windows or a mac. Adding a feature, fixing a problem or just refactoring. Try to do it with tests =)
You will need rust stable, cmake, C and C++ compiler as well.
Just call Scene::from with the filename and the flags you want. From the scene you will have access to the underlying structs.
rust
let scene = Scene::from("myfile.blend",
vec![PostProcessSteps::CalcTangentSpace,
PostProcessSteps::Triangulate,
PostProcessSteps::JoinIdenticalVertices,
PostProcessSteps::SortByPType]).unwrap();