.. image:: https://img.shields.io/crates/v/runes.svg :target: https://github.com/Determinant/runes .. image:: https://img.shields.io/crates/l/runes.svg :target: https://github.com/Determinant/runes
As we know, there have been a ton of NES emulator implementations in various kinds of languages (mostly C). All of these emulators come with different accuracy and portability. RuNES is an attempt to build a reasonably accurate (cycle-level accurate), light-weight and efficient emulation core library using Rust. Unlike sprocketnes_ or pinky_, RuNES strives to provide with a clean and minimal core library without standard library (i.e., without Box, Rc, Vectors, etc.) that could be compiled and easily ported to embedded environments. Of course, a minimal SDL-based GUI is also provided as a demonstration of use.
Support standard 6502 instruction set (unofficial instruction will be considered in the future).
Cycle-level accuracy.
At the same time, avoid unsafe
as much as possible, but use it at
discretion to improve performance: remove unnecessary checks within a very
localized context.
Keep the core library code base minimal.
.. _sprocketnes: https://github.com/pcwalton/sprocketnes .. _pinky: https://github.com/koute/pinky
::
cargo build --examples --release # (requires std, sdl2 and clap)