run_shell - shell script written in rust.

run_shell is a helper library for std::process::Command to write shell script like tasks in rust. The library only works with unix-like operation systems.

Run command

```rust extern crate runshell; use runshell::*;

// Run command by cmd! macro cmd!("echo Hello rust run_shell!").run().unwrap();

// Contain white space or non-alphabetical characters cmd!("echo \"%$#\"").run().unwrap();

// Pass an argument let name = "run_shell"; cmd!("echo Hello rust {}!", name).run().unwrap();

// Extract environment variable cmd!("echo HOME is $HOME").run().unwrap(); ```

ShellResult

The return value of ShellCommand#run() is ShellResult which is Ok(_) only when the command successfully runs and its execution code is 0, so you can use ? operator to check if the command successfully exits or not.

```rust extern crate runshell; use runshell::*;

fn shellfunction() -> ShellResult { cmd!("echo Command A").run()?; cmd!("echo Command B").run()?; runshell::ok() } ```

Output string

ShellCommand has a shorthand to obtain stdout as UTF8 string.

```rust extern crate runshell; use runshell::*;

asserteq!(cmd!("echo OK").stdoututf8().unwrap(), "OK\n"); ```

Spawn

ShellCommand has spawn() method which runs the command asynchronously and returns ShellChild.

```rust extern crate runshell; use runshell::*; extern crate libc;

// Wait let child = cmd!("sleep 2").spawn().unwrap(); child.wait().unwrap();

// Signal let child = cmd!("sleep 2").spawn().unwrap(); let result = child.wait(); assert!(result.status().is_ok(), "Still able to obtain status"); ```

Thread

If you would like to run a sequence of commands asynchronously, shell::spawn creates a thread as well as std::thread::spawn but it returns ShellHandle wrapping std::thread::JoinHandle.

ShellHandle#signal() is used to send a signal to processes running on the thread. It also stops launching a new process by ShellComamnd::run() on that thread.

```rust extern crate runshell; use runshell::*; extern crate libc;

let handle = runshell::spawn(|| -> ShellResult { cmd!("sleep 3").run() }); let result = handle.join().unwrap(); assert!(result.status().isok(), "Still able to obtain status"); ```

Signal handling

trap_signal_and_wait_children() starts watching SIGINT and SIGTERM, and waits all child processes before exiting the process when receiving these signals. The function needs to be called before launching any new thread.

rust extern crate run_shell; use run_shell::*; run_shell::trap_signal_and_wait_children().unwrap();

Access underlaying objects

ShellComamnd wraps std::process::Command and ShellChild wraps std::process::Child. Both underlaying objects are accessible via public fields.

```rust extern crate runshell; use runshell::*; use std::process::Stdio; use std::io::Read;

// Access std::process::Command. let mut shellcommand = cmd!("echo OK"); { let command = &mut shellcommand.command; command.stdout(Stdio::piped()); }

// Access std::process::Child.
let shell_child = shell_command.spawn().unwrap();
{
    let mut lock = shell_child.0.write().unwrap();
    let child = &mut lock.as_mut().unwrap().child;
    let mut str = String::new();
    child
        .stdout
        .as_mut()
        .unwrap()
        .read_to_string(&mut str)
        .unwrap();
}
shell_child.wait().unwrap();

```