A Rust implementation of the Delaunay triangulation algorithm presented by Paul Bourke.
This was developed as an exercise to get more used to Rust. As far as I know, it works, but it might not. Also, this is a O(n1.5) (approximatively) algorithm, it's not parallelized, and it doesn't use the GPU at all.
Add the rtriangulate dependency to Cargo.toml
:
toml
[dependencies]
rtriangulate = "0.1"
And use the crate as such:
```rust extern crate rtriangulate;
use rtriangulate::{Point, triangulate};
fn main() { // A list of points (which has to be sorted on x). let points = [Point::new(10.0, 50.0), Point::new(30.0, 40.0), Point::new(25.0, 40.0)]; let triangles = triangulate(&points);
println!("{:?}", triangles); // [Triangle(0, 1, 2)]
} ```
MIT - See LICENSE
file.