Why

To learn rust!

Usage

This is ID3 read and write library.

other usecases See tests.

Add dependency

This can be used by adding rtag to your dependencies in your project's Cargo.toml

toml [dependencies] rtag = "0.3" and this to your crate root:

rust extern crate rtag;

Reding: How to read ID3 information

To read a ID3 metadata, you use a MetadataReader and a Unit enum.

and the MetadataReader is implementing the std::iter::Iterator trait, you can use filter, map, fold.. and so on.

Example

```rust // read a frame1 for m in MetadataReader::new("./test-resources/v1-v2.mp3").unwrap() { match m { Unit::FrameV1(frame) => { debug!("v1: {:?}", frame); asserteq!("Artist", frame.artist); asserteq!("!@#$", frame.comment); asserteq!("1", frame.track); asserteq!("137", frame.genre); } _ => (), } }

// filter a frame v3 having compression flag let mut i = MetadataReader::new(path).unwrap().filter(|m| match m { &Unit::FrameV2(FrameHeader::V23(ref header), ) => { header.hasflag(FrameHeaderFlag::Compression) } _ => false, });

// fold a frame v2 let newdata = MetadataReader::new(path) .unwrap() .fold(Vec::new(), |mut vec, unit| { if let Unit::FrameV2(framehead, framebody) = unit { let newframebody = if let FrameBody::TALB(ref frame) = framebody { let mut newframe = frame.clone(); newframe.text = "Album!".tostring(); FrameBody::TALB(newframe) } else { frame_body.clone() };

        vec.push(Unit::FrameV2(frame_head, new_frame_body));
    } else {
        vec.push(unit);
    }

    vec
});

```

Writing: How to write ID3 information

To write a ID3 metadata, you pass FrameHeader and FrameBody to MetadataWriter via std::vec::Vec.

Example

```rust let newdata = MetadataReader::new(path) .unwrap() .fold(Vec::new(), |mut vec, unit| { if let Unit::FrameV2(framehead, framebody) = unit { let newframebody = ... vec.push(Unit::FrameV2(framehead, newframebody)); }

    vec
});

let _ = MetadataWriter::new(path).unwrap().write(new_data, false); ```

Rewrite: How to rewrite a ID3 information to version 4

To rewrite all the frames to version 4, it is same to above example but second parameter is true.

Note: the frame v1 information is ignored and some frames that are ignored. - In 2.2 'CRM', 'PIC'. - In 2.3 'EQUA', 'IPLS', 'RVAD', 'TDAT', 'TIME', 'TORY', 'TRDA', 'TSIZ', 'TYER'

rust // collect frames having version 2 let frames = MetadataReader::new(path).unwrap().collect::<Vec<Unit>>(); // rewrite to version 4 let _ = MetadataWriter::new(path).unwrap().write(frames, true); // read a version 4 for unit in MetadataReader::new(path).unwrap() { match unit { Unit::FrameV2(FrameHeader::V24(head), frame_body) => { ... }, _ => (), } }

Getting information of a frame body without property name.

To read value of frame without property name, FrameBody support to_map and inside.

Example

```rust for unit in MetadataReader::new(path).unwrap() { match unit { Unit::FrameV2(, ref framebody) => {

        // 1. using to_map();
        let map = frame_body.to_map();
        //{
        //    <key1:&str>: <value1:String>
        //    ...
        //}

        // 2. using inside
        frame_body.inside(|key, value| {
            // key<&str>, value<String>
            ...

            true // if true, look inside next.
        })

    },
    _ => (),
}

} ```