Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code:
http://www.pbrt.org
Current Rust documentation:
https://www.janwalter.org/doc/rust/pbrt/index.html
```shell
cargo build --release --no-default-features ./target/release/rs_pbrt --help pbrt 0.8.3 Parse a PBRT scene file (extension .pbrt) and render it
USAGE:
rs_pbrt [OPTIONS]
FLAGS: -h, --help Prints help information -V, --version Prints version information
OPTIONS:
-t, --nthreads
ARGS:
Some images of the test scenes are shown below, but you can find more test scenes on GitLab.
Very detailed scan of a small statue with over 4.3 million triangles, illuminated by a few area light sources.
The scene can be found within the repository
(assets/scenes/ganesha.tar.gz
).
The hair scattering model in action:
For more info look at the Wiki page or the release notes.
Here you find another Rust implementation:
https://bitbucket.org/abusch/rustracer
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.