This library provides a structural representation of 3a ascii animations format and methods for reading and writing it.
This lib on crates.io
- Used in
- Usage
- Short API description
- Structs
- Functions
Add this to your Cargo.toml
:
toml
[dependencies]
rs3a = "1"
Here's a simple example that parsing a string in 3a format and displaying a header:
```rust
use rs3a;
const COLORTABLE_EXAMPLE: &str = "
width 32
height 19
loop false
colors full
title colortable demo
author Moth
in ' ab ' ffffffffffffffffffffffffffffffff00000000000000000000000000000000 a-foreground, b-background ffffffffffffffffffffffffffffffff00000000000000000000000000000000 ffffffffffffffffffffffffffffffff00000000000000000000000000000000 00 01 02 03 04 05 06 07 0000000000000000000000000000000000001111222233334444555566667777 10 11 12 13 14 15 16 17 1111111111111111111111111111111100001111222233334444555566667777 20 21 22 23 24 25 26 27 2222222222222222222222222222222200001111222233334444555566667777 30 31 32 33 34 35 36 37 3333333333333333333333333333333300001111222233334444555566667777 40 41 42 43 44 45 46 47 4444444444444444444444444444444400001111222233334444555566667777 50 51 52 53 54 55 56 57 5555555555555555555555555555555500001111222233334444555566667777 60 61 62 63 64 65 66 67 6666666666666666666666666666666600001111222233334444555566667777 70 71 72 73 74 75 76 77 7777777777777777777777777777777700001111222233334444555566667777 80 81 82 83 84 85 86 87 8888888888888888888888888888888800001111222233334444555566667777 90 91 92 93 94 95 96 97 9999999999999999999999999999999900001111222233334444555566667777 a0 a1 a2 a3 a4 a5 a6 a7 aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa00001111222233334444555566667777 b0 b1 b2 b3 b4 b5 b6 b7 bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb00001111222233334444555566667777 c0 c1 c2 c3 c4 c5 c6 c7 cccccccccccccccccccccccccccccccc00001111222233334444555566667777 d0 d1 d2 d3 d4 d5 d6 d7 dddddddddddddddddddddddddddddddd00001111222233334444555566667777 e0 e1 e2 e3 e4 e5 e6 e7 eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee00001111222233334444555566667777 f0 f1 f2 f3 f4 f5 f6 f7 ffffffffffffffffffffffffffffffff00001111222233334444555566667777";
fn main() { let art = rs3a::load(COLORTABLEEXAMPLE.tostring()).unwrap(); println!("{:?}", art.header); } ```
The core of the library is the Art type, which implements the 3a structure:
rust
struct Art{
pub header: Header,
pub body: Body,
}
Header type contains information about the header of 3a file:
rust
struct Header{
width: u16,
height: u16,
delay: u16,
loop_enable: bool,
color_mod: ColorMod,
utf8: bool,
datacols: u16,
preview: u16,
audio: Option<String>,
title: Option<String>,
author: Option<String>,
}
Body type contains an array of frames, where each frame is an array of rows, and each row is an array of row fragments:
rust
struct Body{
frames: Vec<Frame>
}
type Frame = Vec<Row>;
type Row = Vec<RowFragment>;
Each RowFragment is a set of consecutive symbols with the same values of foreground and background colors:
rust
struct RowFragment{
text: String,
fg_color: Option<Color>,
bg_color: Option<Color>,
}
load
and save
functions allow you to convert strings to Art
and back.
load_file
and save_file
functions allow you to read 3a files to Art
and write Art
to 3a files.