The Stats are broken down into categories Basic
, Normal
, and Advanced
This allows you to run:
rs:no_run
use rpgstat::stats::Basic as Stats
// more stuff
fn my_fun () {
let b = Stats::default();
// whatever
}
The Classes are broken down into categories Basic
, Normal
, and Advanced
This allows you to run:
rs:no_run
use rpgstat::class::Basic as Class
// more stuff
fn my_fun () {
let b = Class::default();
// whatever
}
This contains all manner of creatures. We have Animal
creatures, Hero
creatures, and more to come!
WIP
Ideally, this will use clap
and support some very specific stat traits only.