rosu-render

Rust wrapper for the API and websocket of [o!rdr] to render [osu!] replays.

Usage

```rust use rosu_render::{ model::{RenderSkinOption, Verification}, OrdrClient, OrdrWebsocket, };

[tokio::main]

async fn main() { // In production, use your key as verification or omit verification entirely. let client = OrdrClient::builder().verification(Verification::DevModeSuccess).build(); let mut websocket = OrdrWebsocket::connect().await.expect("Failed to connect websocket");

// The channel lets us notify the websocket when to disconnect
let (disconnect_tx, mut disconnect_rx) = tokio::sync::oneshot::channel::<()>();

// Handle websocket events in a different task
let websocket_handle = tokio::spawn(async move {
    loop {
        tokio::select! {
            event_res = websocket.next_event() => {
                match event_res {
                    Ok(event) => println!("{event:?}"),
                    Err(err) => println!("Websocket error: {err:?}"),
                }
            },
            _ = &mut disconnect_rx => {
                println!("Received disconnect notification");
                websocket.disconnect().await.expect("Failed to disconnect gracefully");

                return;
            }
        }
    }
});

// Requesting from the API

let render_list = client
    .render_list()
    .page_size(2)
    .await
    .expect("Failed to get render list");
println!("{render_list:#?}");

let skin_list = client
    .skin_list()
    .page_size(3)
    .page(2)
    .await
    .expect("Failed to get skin list");
println!("{skin_list:#?}");

let server_list_count = client
    .server_online_count()
    .await
    .expect("Failed to get server list count");
println!("{server_list_count:?}");

let replay_file = tokio::fs::read("./assets/2283307549.osr")
    .await
    .expect("Failed to get replay file");
let skin = RenderSkinOption::default();
let render = client
    .render_with_replay_file(&replay_file, "your_name", &skin)
    .await
    .expect("Failed to commission replay render");
println!("{render:#?}");

// Now the websocket will receive events for your commissioned replay render

tokio::time::sleep(std::time::Duration::from_secs(5)).await;

// Notify the websocket to disconnect
let _ = disconnect_tx.send(());
websocket_handle.await.expect("websocket worker panicked");

println!("Shutting down");

} ```

Features