Rollo

License Cargo Documentation

A multiplayer framework based on Rust.

toml [dependencies] rollo = { version = "0.1.0", features = ["full"] }

Example

````rust,norun use rollo::asynctrait; use rollo::packet::to_bytes;

use rollo::rollomacros::worldtime; use rollo::tokio; use rollo::{ error::Error, packet::Packet, server::{ world::World, worldsession::{SocketTools, WorldSession}, worldsocket_mgr::{ListenerSecurity, WorldSocketMgr}, }, }; use std::sync::Arc; use std::time::Duration;

[tokio::main]

async fn main() { let world = Box::leak(Box::new(MyWorld { elapsed: AtomicI64::new(0), }));

let mut socket_manager = WorldSocketMgr::new(world);
// Run the server and the game loop with an interval (15ms)
socket_manager
    .start_game_loop(Duration::from_millis(15))
    .start_network("127.0.0.1:6666", ListenerSecurity::Tcp)
    .await
    .unwrap();

}

// Implement WorldTime

[world_time]

struct MyWorld {}

impl World for MyWorld { type WorldSessionimplementer = MyWorldSession; fn update(&'static self, _diff: i64) { println!("Tick at : {}", self.time()); } }

struct MyWorldSession { socket_tools: SocketTools, }

[async_trait]

impl WorldSession for MyWorldSession { async fn onopen( tools: SocketTools, _world: &'static MyWorld, ) -> Result, Error> { Ok(Arc::new(Self { sockettools: tools, })) }

fn socket_tools(&self) -> &SocketTools {
    &self.socket_tools
}

async fn on_message(world_session: &Arc<Self>, _world: &'static MyWorld, packet: Packet) {
    // If the message received is Login(1), send a response to the player.
    if packet.cmd == 1 {
        // Create a packet without payload
        let new_packet = to_bytes(10, None);
        if let Ok(new_packet) = new_packet {
            // Send it to the player
            world_session.socket_tools.send_data(new_packet.freeze());
        }
    }
}

async fn on_close(_world_session: &Arc<Self>, _world: &'static MyWorld) {
    println!("Session closed");
}

} ````

Packet

[Payload size(u32); Command(u16); Payload]

License

MIT license (LICENSE-MIT)