Rollo

A multiplayer framework based on Rust.

toml [dependencies] rollo = { version = "0.1.0", features = ["full"] }

Example

````rust,norun use rollo::{ asynctrait, server::{ dosprotection::DosPolicy, world::World, worldsession::{SocketTools, WorldSession}, worldsocketmgr::{ListenerSecurity, WorldSocketMgr}, }, tokio, };

use std::sync::{ atomic::{AtomicI64, Ordering}, Arc, };

[tokio::main]

async fn main() { let world = Box::new(MyWorld { elapsed: AtomicI64::new(0), }); let world = Box::leak(world);

let mut socket_manager = WorldSocketMgr::new(world);
socket_manager
    .start_game_loop(15)
    .start_network("127.0.0.1:6666", ListenerSecurity::Tcp)
    .await
    .unwrap();

}

struct MyWorld { elapsed: AtomicI64, }

impl World for MyWorld { type WorldSessionimplementer = MyWorldSession; fn update(&'static self, _diff: i64) {}

fn time(&self) -> i64 {
    self.elapsed.load(Ordering::Acquire)
}

fn update_time(&self, new_time: i64) {
    self.elapsed.store(new_time, Ordering::Release);
}

fn get_packet_limits(&self, _cmd: u16) -> (u16, u32, DosPolicy) {
    (10, 1024 * 10, DosPolicy::Log)
}

}

struct MyWorldSession { socket_tools: SocketTools, }

[async_trait]

impl WorldSession for MyWorldSession { async fn ondostrigger(worldsession: &Arc, _world: &'static MyWorld, _cmd: u16) {}

async fn on_open(
    socket_tools: rollo::server::world_session::SocketTools,
    _world: &'static MyWorld,
) -> Result<std::sync::Arc<Self>, rollo::error::Error> {
    Ok(Arc::new(Self { socket_tools }))
}

fn socket_tools(&self) -> &rollo::server::world_session::SocketTools {
    &self.socket_tools
}

async fn on_message(
    _world_session: &std::sync::Arc<Self>,
    _world: &'static MyWorld,
    _packet: rollo::packet::Packet,
) {
}

async fn on_close(_world_session: &std::sync::Arc<Self>, _world: &'static MyWorld) {}

} ````

Packet composition

[Payload size(u32), Command(u16), payload(x)]