A multiplayer framework based on Rust.
toml
[dependencies]
rollo = { version = "0.1.0", features = ["full"] }
````rust,no_run struct MyWorld { elapsed: AtomicI64, }
impl WorldI for MyWorld { type WorldSessionimplementer = MyWorldSession; fn update(&'static self, _diff: i64) {}
fn time(&self) -> i64 {
self.elapsed.load(Ordering::Acquire)
}
fn update_time(&self, new_time: i64) {
self.elapsed.store(new_time, Ordering::Release);
}
fn get_packet_limits(&self, _cmd: u16) -> (u16, u32, DosPolicy) {
(10, 1024 * 10, DosPolicy::Log)
}
} ````
```rust,norun struct MyWorldSession { sockettools: SocketTools, }
impl WorldSession
fn socket_tools(&self) -> &SocketTools {
&self.socket_tools
}
async fn on_message(_world_session: &Arc<Self>, _world: &Arc<MyWorld>, _packet: Packet) {
println!("Message");
}
async fn on_close(_world_session: &Arc<Self>, _world: &Arc<MyWorld>) {}
} ````
````rust,no_run
async fn main() { let world = Box::new(MyWorld { elapsed: AtomicI64::new(0), }); let world = Box::leak(world);
let mut socket_manager = WorldSocketMgr::new(world);
socket_manager
.start_game_loop(15)
.start_network("127.0.0.1:6666", ListenerSecurity::Tcp)
.await
.unwrap();
} ````
[Payload size(u32), Command(u16), payload(x)]