Rollo

A multiplayer framework based on Rust.

toml [dependencies] rollo = { version = "0.1.0", features = ["full"] }

Example

````rust,no_run struct MyWorld { elapsed: AtomicI64, }

impl WorldI for MyWorld { type WorldSessionimplementer = MyWorldSession; fn update(&'static self, _diff: i64) {}

fn time(&self) -> i64 {
    self.elapsed.load(Ordering::Acquire)
}

fn update_time(&self, new_time: i64) {
    self.elapsed.store(new_time, Ordering::Release);
}

fn get_packet_limits(&self, _cmd: u16) -> (u16, u32, DosPolicy) {
    (10, 1024 * 10, DosPolicy::Log)
}

} ````

```rust,norun struct MyWorldSession { sockettools: SocketTools, }

[async_trait]

impl WorldSession for MyWorldSession { async fn onopen(tools: SocketTools) -> Result, Error> { Ok(Arc::new(Self { sockettools: tools, })) }

fn socket_tools(&self) -> &SocketTools {
    &self.socket_tools
}

async fn on_message(_world_session: &Arc<Self>, _world: &Arc<MyWorld>, _packet: Packet) {
    println!("Message");
}

async fn on_close(_world_session: &Arc<Self>, _world: &Arc<MyWorld>) {}

} ````

````rust,no_run

[tokio::main]

async fn main() { let world = Box::new(MyWorld { elapsed: AtomicI64::new(0), }); let world = Box::leak(world);

let mut socket_manager = WorldSocketMgr::new(world);
socket_manager
    .start_game_loop(15)
    .start_network("127.0.0.1:6666", ListenerSecurity::Tcp)
    .await
    .unwrap();

} ````

Packet composition

[Payload size(u32), Command(u16), payload(x)]