A multiplayer framework based on Rust.
````rust,no_run struct MyWorld { elapsed: AtomicU64, }
impl World for MyWorld {
type WorldSessionimplementer = MyWorldSession;
fn update(world: &Arc
fn elapsed(&self) -> u128 {
self.elapsed.load(Ordering::Acquire) as u128
}
fn get_packet_limits(&self, _cmd: u16) -> (u16, u32, DosPolicy) {
(10, 1024 * 10, DosPolicy::Log)
}
} ````
```rust,norun struct MyWorldSession { sockettools: SocketTools, }
impl WorldSession
fn socket_tools(&self) -> &SocketTools {
&self.socket_tools
}
async fn on_message(_world_session: &Arc<Self>, _world: &Arc<MyWorld>, _packet: Packet) {
println!("Message");
}
async fn on_close(_world_session: &Arc<Self>, _world: &Arc<MyWorld>) {}
} ````
````rust,no_run
async fn main() { let mut socketmanager = WorldSocketMgr::new(Arc::new(MyWorld { elapsed: AtomicU64::new(0), })); socketmanager .startgameloop(15) .start_network("127.0.0.1:6666", ListenerSecurity::Tcp) .await .unwrap(); } ````
[Payload size(u32), Command(u16), payload(x)]