rlua -- High level bindings between Rust and Lua

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Guided Tour

This library is a high level interface between Rust and Lua. Its major goal is to expose as easy to use, practical, and flexible of an API between Rust and Lua as possible, while also being completely safe.

rlua is designed around "registry handles" to values inside the Lua state. This means that when you get a type like rlua::Table or rlua::Function in Rust, what you actually hold is an integer key into the Lua registry. This is different from the bare Lua C API, where you create tables / functions on the Lua stack and must be aware of their stack location. This is also similar to how other Lua bindings systems like Selene for C++ work, but it means that using rlua may be slightly slower than what you could conceivably write using the C API. The reasons for this design are safety and flexibility, and to prevent the user of rlua from having to be aware of the Lua stack at all.

There are currently a few missing pieces of this API:

Additionally, there are ways I would like to change this API, once support lands in rustc. For example:

It is also worth it to list some non-goals for the project:

API stability

This library is very much Work In Progress, so there is a some API churn. Currently, it follows a pre-1.0 semver, so all API changes should be accompanied by 0.x version bumps.

Safety and panics

The goal of this library is complete safety, it should not be possible to cause undefined behavior whatsoever with the API, even in edge cases. There is, however, QUITE a lot of unsafe code in this crate, and I would call the current safety level of the crate "Work In Progress". Still, I am not currently aware of any way to cause UB, and UB is considered the most serious kind of bug, so if you find the ability to cause UB with this API at all, please file a bug report.

Another goal of this library is complete protection from panics and aborts. Currently, it should not be possible for a script to trigger a panic or abort (with some important caveats described below). Similarly to the safety goal, there ARE several internal panics and even aborts in rlua source, but they should not be possible to trigger, and if you trigger them this should be considered a bug.

There are some caveats to the panic / abort guarantee, however:

Yet another goal of the library is to, in all cases, safely handle panics generated by Rust callbacks. Panic unwinds in Rust callbacks should currently be handled correctly -- the unwind is caught and carried across the Lua API boundary as a regular Lua error in a way that prevents Lua from catching it. This is done by overriding the normal Lua 'pcall' and 'xpcall' with custom versions that cannot catch errors that are actually from Rust panics, and by handling panic errors on the receiving Rust side by resuming the panic.

In summary, here is a list of rlua behaviors that should be considered a bug. If you encounter them, a bug report would be very welcome: