rlbot

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[RLBot] is a framework for creating offline Rocket League bots. This crate lets you write bots using a simple, safe interface that should feel comfortable to Rust developers.

Documentation: We have it.

Stability: As you might notice, we're still on version 0.x. Breaking changes are still possible at this stage. Join the [Discord] to keep up-to-date!

Compatibility: We target the latest version of RLBot, and the latest stable version of Rust.

Usage

Your code will look a little something like this:

```rust use rlbot::ffi;

fn main() -> Result<(), Box> { rlbot::run_bot(MyBot { /* ... */ }) }

struct MyBot { /* ... */ }

impl rlbot::Bot for MyBot { fn tick(&mut self, packet: &ffi::LiveDataPacket) -> ffi::PlayerInput { // ... } } ```

This library comes with plenty of examples to get you started. For a list of examples, check out the [docs].

Installing the framework

RLBot is needed to use this RLBot binding, of course. If the framework is not found in any of Windows's [DLL search locations], init() will return this error:

text Os { code: 2, kind: NotFound, message: "The system cannot find the file specified." }

RLBot is written in Python, so you can get a copy with pip:

sh pip install rlbot

Then add RLBot's DLL directory to your PATH. On my system it ended up here:

sh C:\Python36\Lib\site-packages\rlbot\dll