Sound library for games written in Rust with HRTF support.
Examples can be found in ./examples
Make sure you run examples with --release
flag, debug
version is very slow and may cause tearing of output sound.
Add rg3d-sound = "0.4.0"
to your Cargo.toml
Library has full HRTF support, it uses HRIR spheres generated using IRCAM HRIR database. HRIR spheres are produced using small tool written in C++ - hrirspherebuilder
It would be great if someone make backend for macOS.
MIT