Renetcode is a simple connection based client/server protocol agnostic to the transport layer, was developed be used in games with UDP in mind. Implements the Netcode 1.02 standard, available here and the original implementation in C++ is available in the netcode repository.
Has the following feature: - Encrypted and signed packets - Secure client connection with connect tokens - Connection based protocol
and protects the game server from the following attacks: - Zombie clients - Man in the middle - DDoS amplification - Packet replay attacks
Check out the echo example to see an usage with UDP. Run the server with:
cargo run --example echo -- server 5000
run the client with:
cargo run --example echo -- client 5000 my_username